Projectile groups
Projectile groups are a Model containing sub-model
s, which contain a BasePart that is created at a point, and then translated away in a specific direction at a certain speed for some time. The delay before firing, the projectile speed and how far it goes (in studs) are determined by NumberValue instances parented to the primary projectile part.
Rig:
Requirements:
- The projectilegroup model must have a tag of "ProjectileGroup"
- The projectiles inside of the projectilegroup model must have a BasePart named "Start". This part must be anchored and must be CFramed to face the direction you want the projectile to move in.
- The projectile must be named "Main"
- The projectile must be anchored
Example: ExampleProjectiles.rbxm