Teleporter groups
Teleporter groups are a Model containing a set of sub-models that represent nodes in the teleporter group.
Nodes have different modes that can be configured with attributes. The two modes are Sender and Receiver.
If a node is configured as a Sender, it must have an additional attribute named DestinationName. The DestinationName's value must exactly match the name of another node model in the teleportergroup. Upon being touched by a player, the player will be teleported to the destination node.
If a node is configured as a Receiver, it will simply do nothing upon being touched by a player.
Two-way teleports are supported. If a Sender sends the player to another Sender, the receiving sender will be disabled until the player steps off of the node.
Rig:
Requirements:
- Teleporter nodes must be copied from the creator's kit. Custom-built teleporter nodes are not allowed at this time.
- Teleporter nodes must be anchored
- Teleporter nodes cannot move (e.g. they cannot be a projectile)
Example: ExampleTeleporterGroup.rbxm