Teleporter groups

Teleporter groups are a Model containing a set of sub-models that represent nodes in the teleporter group.

Nodes have different modes that can be configured with attributes. The two modes are Sender and Receiver. If a node is configured as a Sender, it must have an additional attribute named DestinationName. The DestinationName's value must exactly match the name of another node model in the teleportergroup. Upon being touched by a player, the player will be teleported to the destination node. If a node is configured as a Receiver, it will simply do nothing upon being touched by a player.

Two-way teleports are supported. If a Sender sends the player to another Sender, the receiving sender will be disabled until the player steps off of the node.

Rig:

Requirements:

  • Teleporter nodes must be copied from the creator's kit. Custom-built teleporter nodes are not allowed at this time.
  • Teleporter nodes must be anchored
  • Teleporter nodes cannot move (e.g. they cannot be a projectile)

Example: ExampleTeleporterGroup.rbxm